DATT 2300 Project 2 "Escapar"
As the name suggests the goal of the game is “Escape” by solving “puzzles” that vary in difficulty; these puzzles include riddles in a labyrinth, locked room, etc . The game takes place in the mood of a fairy tale, but in an exciting mode. I tried to reflect these feelings with the addition of music that I added to the background, according to the scene/room. The game can end in two ways, Failure to escape and being caught or Succeeding to “Escape”.
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